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A little feed back from folks at Turbine would be nice .

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There are several posts from people being unable to log into game or getting kicked for connection issues. And we get nothing nada zip from the Turbine team. Common courtesy to the folks who pay the bills would be so appreciated. I mean if it is weather related why the silence? Just let me know you know that's all I ask.

"Rainin' all over the world...."

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When it rains in Middle Earth, I'm reminded of the lyrics of an old Benton Brook song:

"A rainy night in Georgia, such a rainy night in Georgia
Lord, I believe it's rainin' all over the world
I feel like it's rainin' all over the world
How many times I wondered
It still comes out the same
No matter how you look at it or think of it
It's life and you just got to play the game...."

Because when it rains in Middle Earth, it does seem to rain all over the world.

Recently a study was published by a climatologist at the University of Bristol who signs himself as "Radagast the Brown". Said scientist applied a climate model first used to model long-term global weather patterns in the present day and during the late Cretaceous period to Middle Earth itself - using data found in Tolkien's maps and in climatological and geological descriptions from LotR, The Hobbit, and other sources.

You can find the study here. (You can also find the same study in "fake" elvish and dwarfish script from the same site, but since the languages are direct translations and grammatically dissimilar to Tolkien's own language inventions, I wouldn't bother.)

I realize that creating an accurate and comprehensive pattern of weather all over Middle Earth has no profitable value to Turbine or LotRO. Even so, the study is of value to anyone interested in the finer points of Tolkien's world-building.

Wildermore Instance: A Time For Vengeance; Post HD Bug

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Another quest in Wildermore broken since the release of Helm's Deep? You be the judge.

I am finishing up the quest line in Wildermore for the 7th alt, the first since the release of Helm's Deep. When I got to the instance "A Time For Vengeance," I went in, expecting I would soon find Thrymm, battle Nurzum and move on to West Rohan! Right?! Not so much.

Upon entering, Cyneberg makes the following statement:

Cyneberg says, ''Come, then. Let us continue north-east!''

and remains standing. For those of you remember the original instance, she ran north-east, Thrymm soon appears, she swoons, yada-yada-yada.

I waited. No movement. I left the instance and re-entered. No movement.

I logged out of the night, returned to her in the High Knolls, re-entered the instance. She recited her now famous line:

Cyneberg says, ''Come, then. Let us continue north-east!''

And no movement.

I Alt-Tabbed out, searched the forums. Couldn't find any reports of mischief or mayhem for Cyneberg and this quest.

I returned to LOTRO. No movement.

I was just ready to give up, try to file a ticket in the hopes that a GM could advance the ticket, but with the full expectation that they would reply "File a bug report..."

I click on the in-game menu and voila! MOVEMENT! She finally ran North-East. Thrymm appeared. She swooned. I could advance the quest.

Elapsed time until I tried to file the bug ticket? Perhaps 5 minutes.

For all y'all's sake, I hope I'm the only one that experiences that pesky bug.

Vocation Balancing Issues

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Specifically, in Vocations that have both, and related, gathering (Prospecting, for example) and production (woodworking, for example) skills, such as Armsman and Armorer.

Namely, the Production skills are far, far slower. In Armsman, where 2 Ingots = 1 Weapon, we have ingots at 8 XP each and weapons at 6 each. That means we have 16 vs. 6... Making Weaponsmithing a mere 3/8 the speed of Prospecting.

I would suggest that XP for Production be upped to match the XP for the materials. So a Bronze Greatsword, requiring 2 (8 XP each) Bronze Ingots, would be 16 XP. This would make both skills train equally fast.

Another issue is that XP doesn't increase with level of resource. Using Armsman as an example again, Bronze vs. Brightsteel. A Copper Ore is pretty easy to get, close to a major town (Bree), and the highest level enemy I'll meet is about 15. It gives me 8 XP. (Then another 8 for putting the Copper Ingot together with a Tin to get Bronze, so 16 total, but I'll just look at the 8 for now--Copper is a special case). Rich Iron (the material for Brightsteel) involves enemies ranging from level 25-28, in a vast area and widely spread apart, often very far from the nearest Forge (Ost Guruth). Yet... it still gives me 8 XP. This means Copper = Barrow-Iron/Silver = Rich Iron/Gold and so on, which makes the LOWEST LEVEL resources the best XP. So I would suggest that it scales with level--for example, +50% per rank (round down). So a Copper Ingot gives me 8 XP, Journeyman stuff gives me 12, Expert stuff gives me 18, Artisan gives me 27, and so on.

Between these two, skill XP rates are matched (I won't be an Expert/close to Artisan Prospector and a low-XP Journeyman Weaponsmith if I get all the materials myself) and Bronze isn't better training than Brightsteel.

Signature Image How To?

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Okay, so what is probably a newbie q here! I know how to use forum signature generators and have even created a few. My question is, exactly how to get that signature image into my lotro forum sig? Right now, I just have a link to the image on Photobucket after several failed attempts at figuring out which bb code/method to use. Can anyone give instructions? Am I missing something simple? Example of image (though lvl is outdated) I want in my sig:

This is enough -.-

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ok iv been getting glued to the floor and disconnected from the elendilmir server and loading screen disconnecting from server A LOT. its very annoying how it will barely load up the game since a few nights ago. and no it has nothing to do with my Internet or PC because iv been using it to play lotro and up until the other night it ran with no problems...some people are saying its because of winter storms and such...im in ohio and its snowing..any thoughts or help?

We Cannot Get Out...Seriously.

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I tried fighting Mazog and got owned by all the mobs that joined the fight. Bracing Attack, the self-heal, did not appear to proc one time during the entire session. Is there some trick to this? Is it bugged?

Thanks!

"Experience the finale of Rohans epic story"

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Before I start, this is NOT a thread about whether or not the Helms Deep expansion is good, or the new trait system, Big Battles or anything like that.

When I log in there is an advert screen for the expansion and one of the taglines is "Experience the finale of Rohans epic story". As I under stand it the Battle for Helms Deep isn't the end of the story as far as Rohan is concerned, there is still Pellinor Fields.

1 Oversight on Turbines part?
2 Turbine do not plan on making the Pellinor Fields battle? (admittedly unlikely)

or

3 The epic questline of LOTRO and thus our characters will not be involved in the battle?

what do you think?

Big Battles

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Have I missed something. At level 95 finished the epic line. Have done a few BB but why are we doing them? What
are the rewards. NO seals or medallions. What I've gotten so far is not worth the time and aggravation.

Now I think I understand the complaints

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I've praised the skill trees and big battles. I do think they're excellent systems and will only get better with time. But, when do I actually get to play my character class? Big battles it doesn't matter what class you are, just how ranked you are in engineer and officer. All the overland questing is a joke, I haven't been challenged once, and I am not a min/maxer by any means. I'd like to actually test out my skills, but where am I to do so? It doesn't seem to matter what I do, mobs die and I cannot find a challenge. Should I be doing skirmishes?

"Forge your own ring!" What could possibly go wrong? Rings are awesome!

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That's what the ad for ingredient packs tells us to do. Crafting some fancy rings for yourself and allies, well that's pretty standard for an MMORPG ...

Then in Rohan we came across an extra powerful Orc that had gathered a little army around him. Kill him and he drops a plain looking tattered old ring. Now, if I learned anything from reading the Lord of the Rings, it's that rings powerful evil guys have are super sweet, and we should totally take them and wear them ourselves because they make us our more powerful, and there are no consequences! Free power just for wearing a little ring that a fearsome evil monster had, there's nothing more to it than that!

What, you think there's some kind of catch to it? Stop being paranoid, no ring has ever caused anyone any harm in Middle Earth!

If you disagree with that, well you probably just want the ring yourself! I need the ring to increase my might and fate to save the Free Peoples! You're probably a spy who wants to stop that, or take the ring for yourself! I will crush you! Any who question me must be imprisoned for the sake of the Free Peoples!


Maybe the little tattered ring having being evil like that would have been too obvious a parallel, but ... I'm starting to wonder if the Turbine story of *playername* is going to have similar themes or anything to the Tolkien story of Frodo. We just sort of seem to be following behind the original story, fighting a lot of bad guys and helping lots of good guys that sometimes have flaws and make mistakes, but we are just sort of commanded to go along with everything they do via super imposed white text. You can choose to obey or choose to sit in the instance forever with nothing happening.

So there's two issues I'm getting at here in a rambling way:

1. The overall theme of the player's story within Middle Earth. I can't think of one other than general "make friends and fight together to beat the bad guys," which applies to most online fantasy games. (Not trashing the story here, it is good, mostly because of the characters we work with, but not great.)

2. The player's role within the story. If someone asked me to summarize the experience, I would say things like "We helped the rangers do this," and "We helped the Elves in this battle and that battle," and "We helped the dwarves do this and do that. They told us what to do and, uh-oh, that turned out to be a big mistake so we followed more instructions to help fix it."

Ideally there would be more parts of the story where telling it one would say "*I*did this, and uh-oh, that turned out to be a big mistake ..."

There is story telling in games and there's story telling with games. At some points in Lotro we get the latter. For example, a Lore Master in Orthanc is left to do what they do, wander off and look for lore. It matches what the player does, exploring and looking for treasure and secrets and quests. Oh, of course it's part of the script and Saruman waits for you to do it, but it's far superior IMO to being commanded "Go to the library over there and pick up the books, 0/3." Sara Oakheart was along similar lines, the character would want to help the poor old lady and the player is accepting and completing quests because that's what we do in games like this. (She was just way too obviously suspicious, but that's another topic.)

People are still raving about the indirect guidance via game design in old games like Super Metroid. With no text the player is taught how to play and learn and explore and teased with their future objectives. When it turns out that the super cool looking objective the player had been working towards for an hour leads to a disaster, that's much more memorable than being hand held or cutscened all the way to the disaster that's someone else's fault.

Asheron's Call did something similar, touching on Tolkienesque themes of greed and power, when the characters attacked crystals that shot fire at them, because being on fire is really unpleasant, and the players attacked the crystals because killing things and taking their loot was what the game had been teaching them to do. When it turned out the crystals were imprisoning a certain Mr. Hopeslayer, the story telling was all the better because the players had some degree of choice when they had smashed all the shiny things and because the fun-seeking decisions of the players in real life matched up with the motivations of the in game characters.

Helm's Deep Epics gated to purchase of HD?

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So..... I took a break (200 some odd days) and came back to complete the epic quests through Helm's Deep. Problem is, once I complete the Wildermore epics, I am informed by Nona that I have to unlock Book 11 or maybe even purchase the HD xpac. This startled me because through all the other xpacs a premium player such as my self could at least do the epics through the new xpac. So.... why did Turbine change this?

Any answers appreciated. TY in advance.

So is there any challenge left?

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Is the game challenging at any levels still? I'm considering playing my alts and could use some help to find out what level range some challenge still exists? Or did the class rewrite make everything even easier than it was already?

Thanks.

Middle Earth to scale...

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Inspired by the following comment from Nymphonic

Quote:

Originally Posted by Nymphonic View Post
Hours to get to Breeland? As much as I wish the world was to scale, and this would be a dream come true for me, the fact is you can get from the Shire to Bree in under 20 minutes.


I would be blown away by a life sized scale of Middle Earth, online of course. I mean...imagine just kind of walking around the outskirts of Bree. FOR WEEKS! Just camping, hunting, tracking, and surviving like a ranger might. Insane. The level of immersion would dwarf every game ever invented!

Low Level Crafting Tool Recipe Removal is a LOW Blow

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I'm Rinri. Been playing LOTRO since open beta. 7 years. VIP. Monthly sub. Love the game. Kinship leader. Played on multiple servers. Multiple toons. Lover of Tolkien lore. Quester....Deeder....Completio nist.

First time for a complaint. Guess I'm due one (though, it is very much not my nature.) I think it's a legitimate one.

Turbine/the Devs have done a great job with this game, even through the multitude of changes that this MMO has gone through. And when changes are made, sometimes the way things are done are changed, and Turbine/the Devs has done a great job making up or compensating players for their time and effort ingame, even though they don't really owe us anything (except maybe a good gaming experience, which is not a problem for them.)

Case in point: the recent crafting changes in Helm's Deep. If you have tin or Khazad tin or mallorn wood or leather pads or bindings in your bags or vault, no problem. They can be converted. Which is fairly typical of a great job Turbine/the Devs have done when changes such as these occur.

However, you missed something, and it's VERY frustrating for me. Really, it's unbelievable. All of my CRAFTING TOOL RECIPES for lower levels (Apprentice, Journeyman, Expert, Artisan, and Master) are GONE. No conversion. No replacement. Just.....GONE. (well, ok, the App ones are there, to rebuy).

The reason it's highly frustrating and maddening is because I made it a point to go out of my way to own every recipe I could get my hands on, especially the crafting tool recipes, which I use to craft for lower level toons in my kin, and always have. There is no way to do that now, except for:

1) Buy the recipes from the Store
2) Go back to low level areas, kill a bunch of mobs, hope I get a TON of scroll cases as loot drops, hope that of those scroll cases a TON are Metalsmith scroll cases, then HOPE AGAINST ALL HOPE that of all the possible recipes those Metalsmith recipes could possibly be, that they are each of the crafting tool kit recipes for each of the 7 professions with NO duplicates.....then move on from the Journeyman area to the Expert level area and start the process all over again. Then Artisan. Then Master.

Do you get my point?

(Ok, well, I *guess* I could hope against all hope in the AH, another option).

Point is, I HAD them, to make them for my kinnies and others, like I always used to do, for free, just to help lowbies out, and now I can't. I can't be nice because I don't have the recipes any more to help others out with.

I had a buddy come back to the game recently. He needed lvl 35 tools. I've got nothing my lvl 90 Metalsmith could make for him. I USED to, but none of the effort to collect the recipes paid off. No conversion.

I think there was some lack of thought on this one. Turbine/the Devs....you've done a great job with this game, but you missed it on this one.

I am not a happy gamer right now.

Moria!

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Well, I have ANOTHER alt making it to Moria. One thing I always loved about Moria was the Hollin Gate itself.



And to this day, everyone of my alts pays homage to the brave dwarves that fell to the Watcher.

Shire shenanigans

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This dialogue in the Shire has always cracked me up for years.





The future of Lotro and... a Troubled buyer.

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Please let me clarify first that my English maybe are good enough to undesrand, but maybe not too good to analyze such a sensitive subjects. So i will do so to the best of my abilities. Secondly this is not a complaining, doom, or trolling thread some of you would hoped, but only my concerns in open thinking.

I am not a lover of Turbine. I am not a hater either. I Like many things that turbine does and support her(Traits changes) and i hate others and judge her harshly (farming)

I am in Lotro seriously since MoM, even though i bought the game when Archet had 300 people on it. So that makes it around 5 to 6 years. I am a huge fun of Middle earth world. So for no reason i would give up the chance to see that world. And thus comes my problem.

I was on Beta of HD and for that i am thankful. So i know what HD has to offer. Its a nice expansion that includes a beautiful landscape and some very good storylines. But i cant find the courage to buy it. If i had money to throw sure go ahead and take it. But i dont. I have to choose very careful what i am buying. And so i ask to myself. Can you give 40 euros to buy an expansion to a game that you dont know if it will be there next month? Buy a game that all friends of you abandon it and sailed to the west and its only about how many runs you ll do of the same content?

Lotro was a challenging game when i came here. You could actually die in the Landscape! Go into Moria in a smaller level and die!
“It’s a dangerous business, Frodo, going out of your door,” Bilbo used to say. “You step into the Road, and if you don’t keep your feet, there is no telling where you might be swept off to.”

I remember when OD came out to keep us entertained for the unleash of Isengard. Still remember that amazing trailer with that scary white wizard speaking to you and i couldn't count the days for that release. With a lot of problems and without and IC, it came. It wasnt the best work but remember then the producers coming out right away and say that the sells were more than they expected and they have even more resources to spent and the only thing we had to do is wait for some big contents..Soon after that IC came out. Well i dont know your opinion guys but for me ToO, it was one of the best.. thrilling challenging and rewarding.
And then things changed... It came RoR and MC, a broken gimmick more like a mini play that you ll say college students built up hastily to experiment. And then a desicion of a much more grind development of gameplay.(open all instances run them 1000 times just o i have the time to upgrade that sytem 10 levels)

It didnt matter to be good. It mattered how many times you run it.Sure some the T2 were challenging but who tried them when they could achieve everything at tier 1. People left, friends left. Kins once famous now dissapeared. Even Turbine disapeared? Where are the clips? the producers letters? the twitter chats? And then... Every instance calling on glff no matter what kind started with only one word: Farming....

I Didnt give up on the game but i almost give up on inctanced play.

And here comes the thing with Licsence. The 2014 lotro ends. That much is known. There were some talks and some mystery posts that this liscence is up to 2017. Not a formal announcment however (unless i missed something). So you dont only ask me to invest some money which is not easy to find right now, but something even more important. Time. Mmos wont be played in 10 or 20 hours . To fully experience them you have to play lots of hours. So can i really do that? Invest my time and money to such a game. The answer is pretty clear. No.

-Why turbine gave up on Pvmp? not enough resources to run that direction too?
-Why Did we give up on challenging and went to Farming? Cause many players using the Deed system bought the most content freely and grinding allows more income? Cause that's what majority like? Or cause lotro is a dying game and we milk whatever resources we can take?

-Why Turbine released 3 almost identical, in a way of thinking, expansions if she knew that the game that way is in a downfall? Why hasn't changed strategy?
-Where is Turbine? Why didnt came to say how the game fares? Do their autocritism(hope said it right). Or point us to the future like they did when Roi came out. Its no secret that with HD expansion, if you think from previous experience, there were not great trailers or big letters or anything. Just here its go and play.

And a question for me... Do you expect answers. To be true no, i don't. I understand how a company works. You cant say that a game is dying when you are still theoretically trying to save it. Or we did wrong, but now we trying to correct it, cause that will make you seem inadequate. So i wont expect answers. But by this... "open thinking" i have to make clear that as much as i respect you for the choices you make, respect my way of thinking to say that investment of Lotro before some more facts are known is dangerous stuff.
I hope and wish to be there with you, deep to the fires of Mount Doom. Make that game safer to play and more dangerous to achieve it online. And i ll be back fulltime.

Stat Caps - how do they work?

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I was wondering if someone could explain to me how stat caps work and if its detrimental to ignore them.

Murder mystery in Broadacres

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I'm the type of player that reads everything the NPCs say during quests. I like the story.

So why is it that the blonde bearded man that was impersonating Wigbald at Stoke never shows up again? Corudan insists that he fled to the Stonedeans. Some players say that you see him towards the end of the Broadacres quest line. He doesn't, though. I took a screenshot of him and thought it was odd that the story never comes full circle.

Maybe he got eaten by a bear? and now we'll never have closure?
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