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How untradable items system kill lotro!

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(first sorry for my poor english)

This is my vision of a good mmorpg.
From my view a good MMO is an MMO where you never be bored to play and
sadly Lotro is not.

I don't know if is the same for others players but I play lotro only two or three months after an expansion is coming out.
After this time, i'm start to be bored to play.
More the time pass and more I start to be bored earlier because each expansion propose the same "gaming concept".
Like I see, it's the same for all my guildies.

It's why I suggest to dev to introduce a system of rare items.
I said "rare" not difficult.

Let me explain. I suggest to introduce a system of rare drop with a % of chance to drop.
Like the chest and key system but for items. And i suggest to make these items tradable or sellable.
I suggest also to introduce Rare named boss on some major place on the map but not instanced. With like a day, a weeks or a month to repop.
These named drops will be randomly. Some of these named requested a fully raid and a long battle. (1hour for a good raid composition)
If fact, like draigosh but not instanced and with items fully tradable.

This system will create a really items economy on the market.
This system will also broke the circle of temporary "expansion" players.
This system will also render each class his real importance.

I know that a part of players will not agree with this proposition.
But trust me, a system like this will completely change the attraction of the game.
And create a real lotro addiction.....

Players will start to be really faithful, not like now.

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