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Loot Tables and Chests need fixing

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Hi,

I would like to make a suggestion because I feel as though there isn't enough incentive to run instances anymore:

T1 - Purple items and very small chance at teal items and no chance at legendary.

T2 - Purple items and an increased chance at teal items and small chance of legendary

T2C - Same at T2 in the normal chest but 100% chance of teal item in the challenge chest and a small chance of legendary in the challenge chest as well.

When I say teal items, I mean jewelry, cloaks, weapons, & armor; NOT legendary items stuff; that stuff is fine, but it is no reward for running an instance especially on challenge.

Also, put loot in their own loot tables so we can target specific instances to run for variety instead of spamming the easiest. For scaled instances and skirms, similar thing. The campaign idea is good.

Regarding the current system of landscape mobs dropping loot; keep it. If you don't want to run instances to gain loot more quickly; then landscape mob farming is a nice alternative if its your preference.

To me there is nothing worse in game than running a T2C instance and coming away with nothing but the same LI sh*t you can get from the store.

Ps, the LI stuff is fine when gotten in conjunction with gear, its when its LI stuff only that it sucks. Also note as long as one person winning a teal or legendary while the others get the LI stuff is fine too.

Pps, just go back to the system the way it was; this new loot system sucks.

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